Real Life Roleplaying Books

Afghanistan: d20

Price: $20.00
Stock #: 801
ISBN: 1-888906-89-8

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Long before war rocked its steepest mountains and destroyed its dreams, Afghanistan civilization had lasted for millennia, giving birth to philosophers, scholars, warriors and poets. Alexander the Great made its lands a central part of his empire, and Mongols, British, Russians and others have fought over its rough lands and stark beauty.

At the beginning of the 21st century, a new kind of war gripped this battle-scarred country. Troops from around the world arrived, pledging to capture the terrorists who called the land home and punish those who supported them. Native factions took advantage of the turmoil and shifting alliances to seize control, driving the Taliban from power and al Queda from its borders. Now Afghanistan stands poised for a new age, though one threatened by ancient feuds, terrorists, fanatics, desperate bandits, and greedy soldiers from both inside and outside the country.

Real-Life Roleplaying Afghanistan: d20 comes complete with everything an adventurous soul needs to battle terrorists or rebuild a destroyed nation, including:

• D20 rules for using the most sophisticated modern weapons, ranging from Barrett sniper rifles to claymore mines to hellfire missiles;
• Nine modern character classes, including Soldiers, Smugglers, Combat Medics, Officers and more;
• Six prestige classes, ranging from Covert Agents to Spec Ops to Terrorist Cell Leaders;
• More than 10 new skills, as well as dozens of news uses for existing ones;
• Forty feats, including Nerves of Steel, Walking Fire, and Purgation;
• A complete adventure ready to play; and
• Optional uses of the setting, ranging from the distant past to the far future.

Afghanistan: d20 requires the use of the Dungeons & Dragons® Players Handbook, Third Edition, published by Wizards of the Coast®.

Authors: Ken Lightner and Tom Ricks

CONTENTS:
Chapter 1: Introduction
Chapter 2: A Brief History of Afghanistan
Chapter 3: Character Classes
Chapter 4: Skills
Chapter 5: Feats
Chapter 6: Equipment
Chapter 7: Combat
Chapter 8: Prestige Classes
Chapter 9: Vehicles
Chapter 10: Introductory Mission
Chapter 11: Campaigns and Plots
Appendix: Alternate Campaigns

Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast, and are used with Permission. 'd20 System' and 'd20 System' logo are trademarks owned by Wizards of the Coast® and are used according to the terms of the d20 System License, version 1.0a. A copy of the license can be found at www.wizards.com.

 

Somalia: d20

Price: $20.00
Stock #: 802
ISBN: 1-888906-91-X

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For centuries a battleground for empires and enemies, Somalia is no stranger to war and strife. During the Cold War, the United States and the U.S.S.R. sent tons of weapons to this country, and these quickly spread throughout the land. However, the post-Cold War era provided the worst weapon: famine. Turned into a tool of extermination by ruthless warlords, Somalia soon became a test for the rest of the world’s ability and resolve to bring peace. This grand effort to create a New World Order died in the sands next to the gaunt corpses of starved babies.

Did it have to end that way? The entire world sent food. The United Nations sent peacekeepers to safeguard the food deliveries. The United States sent its best troops - Rangers, SEALs, Delta Force Operatives and others - supported by its best weapons, to catch the warlords and make them pay for their crimes. All of these failed in the face of a country where it seemed every man carried an assault rifle, and the world surrendered Somalia to the whims of bandits and rogue militias.

Did it have to end that way? Somalia gave the finest troops in the world the chance to make a difference, but they left the country as embattled as when they arrived. Still, it gave a few courageous warriors the opportunity to save an entire country from famine and chaos. Who could refuse the opportunity, and who could do anything but try?

Real-Life Roleplaying™ Somalia: d20 comes complete with everything needed to lead the world’s greatest troops in the effort to save a dying country, including:

• Information on special forces from around the world, including Delta Force, the SAS, Spetsnaz, the French Foreign Legion, and more;
• Nine advanced classes, including Military Clergy, Snipers, Street Militia, and Warlords;
• D20 rules for using the most lethal weapons in the special forces arsenal, including prototype assault rifles, a variety of rocket launchers, landmines and much more;
• Rules to make firefights more realistic - and more deadly;
• More than 25 new feats, as well as dozens of new class abilities;
• A complete adventure, ready to play;
• Optional uses of the setting, ranging from the past to the near future; and
• A strategic campaign that gives the characters the chance to make a difference in one of the worst horror spots on Earth.

Somalia: d20 requires the use of a Roleplaying Game Core Book published by Wizards of the Coast®.

Authors: Ken Lightner and Tom Ricks

CONTENTS:
Prologue
Chapter 1: Somalia
Chapter 2: Advanced Character Classes
Chapter 3: New Skills and Feats
Chapter 4: Equipment
Chapter 5: Military Roleplaying
Chapter 6: Elite Units
Chapter 7: Mogadishu
Chapter 8: To Catch a Falling Star
Chapter 9: Rebuilding a Nation
Chapter 10: Leave No Man Behind
Chapter 11: Alternative Campaigns

Colombia: d20

Price: $20.00
Stock: #803
ISBN 1-888906-92-8

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Colombia’s history is rife with revolution. From the Spanish conquests of the 16th century to the 19th- and 20th-century peasant uprisings, the land has seen much spilt blood and little stability. In the modern era, the Drug War ups the ante even more, with drug lords, leftists guerillas, right-wing paramilitaries, and U.S. special ops troops and mercenaries all fighting one another for what they perceive as theirs, whether it be money, political power or protection of oil pipelines. The little guy, as always, is caught in the middle, trapped between warring ideologies.

Colombia: d20 takes you into this real-world locale, explaining the country’s tumultuous history, geography, and power players. This sourcebook, another in HDI’s Real-Life Roleplaying series, immerses you in the turmoil, forcing you to confront two political extremes and whole lot of corruption in between. Nobody can enter this tangle of vendettas and greed without coming away with a deeper understanding of what drives Colombians to do the things they do, whether it be to fight for a better life, to go for the money or to just survive against all odds with dignity intact.

Colombia: d20 comes with everything you need to run roleplaying adventures in this fascinating South America country, including:

• A summary of Colombian history, including present conditions.
• Information on guerilla movements in Latin America and how to roleplay them.
• New advanced character classes: the combat journalist, the guerilla fighter, the hitman, the political zealot, and the treasure hunter.
• New rules, feats and weapons.
• A complete sample setting, the town of Medilaca.
• Two adventures, ready to play, thrusting characters into the underworld of kidnapping and the Drug War.
• A strategic campaign, displaying all sides of the conflicts plaguing Colombia and giving characters a chance to solve these problems.
• Suggested alternative world campaigns.

Colombia: d20 requires the use of a Roleplaying Game Core Book published by Wizards of the Coast®.

Authors: Ken Lightner and Tom Ricks

 

 

FBI: d20

 

Price: $20.00
Stock: #804
ISBN 1-888906-93-6

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The FBI's history ranges from some of the most glorious moments in law enforcement history to some of the most tragic. Its authority ranges from terrorism to organized crime to political malfeasance to computer crime and much, much more. Its agents have a reputation as the most talented law enforcement officers in the world, but the criminal world continually finds new ways to test their abilities.

This books gives players the chance to work with the FBI or some of the world's other famous police forces. Detectives, forensic scientists, profilers and more all have a role in battling crime - or in trying to clean up the FBI itself!

Real-Life Roleplaying TM FBI comes with everything players and gamemasters need to recreate the greatest triumphs of the FBI and battle the most dangerous criminals in the world. It includes:

• A look at the storied history of the FBI, including some of its darker times;
• Information on running mysteries and police adventures;
• New advanced classes, including the profiler, special agents and more;
• New feats and uses for skills;
• A wide variety of non-lethal weapons, used by police for both capturing criminals and crowd control;
• A complete sample setting focused on New Orleans;
• Two adventures, ready to play, that thrust the characters into conflict with deadly criminals;
• A strategic campaign that pits the characters against a team of criminal masterminds; and
• A variety of alternative law enforcement campaigns

FBI: d20 requires the use of a Roleplaying Game Core Book published by Wizards of the Coast®.

Authors: Tom Ricks and Ken Lightner