History
The chronicle of humanity's history
among the stars is a long one, stretching over two millennia.
It is not a quiet story. From the greedy planet-grabbing of early
colonists to the bloody battles of the Emperor Wars, humans have
rarely slept peacefully in the void. They have prospered, suffered
defeat, and dared to hope again. And they have not traveled down
the paths of history alone; aliens walk among them, with long
histories and destinies of their own to complete.
First Republic
Humanity
first reached the stars under the auspices of the First Republic,
a one-world government run by the "zaibatsu": greedy
mercantile barons whose corporate states replaced the nations
of the earth. The zaibatsu colonized the solar system in search
of new sources of wealth and mineral resources. At the edge of
the solar system they found the jumpgate.
This ancient artifact of alien manufacture
baffled and awed humanity. It took many years of research to unlock
even the most basic secrets of its technology, but its main function
was clear: it opened portals to distant star systems. Diligent
scientists constructed the first jump drive, an engine installed
on a spaceship which could propel the ship through the gate, transporting
it instantly into foreign space light years away.
The exodus began.
At first,
the zaibatsu carefully controlled the manufacture and ownership
of jump ships and reaped the resources of the new worlds and solar
systems. Additionally, they outlawed and suppressed a religious
movement which grew around the jump experience, based on a mystical
experience common to many jump pilots: the Sathra Effect, so called
because of the first words from the lips of ecstatic pilots. The
zaibatsu installed dampers on ships which ended the communion
and halted the rebellious religion.
But such repression was not long suffered.
Anarchists leaked the secret of the technology to the public,
and nobody could keep back the vast wave of people seeking to
escape corporate tyranny and claim worlds of their own. The First
Republic collapsed in a civil war over ever-expanding territory
and diminishing loyalties.
Diaspora
The new universe of Human Space was
made up of fractured, planetary nations, some democratic, some
totalitarian. Many of the original rulers of these worlds created
dynasties which would last for millennia: the first noble houses
to rule the stars. But years of political and social experiments
yielded only chaos and strife between worlds. Into this dangerous
universe came the Prophet, a man with a vision of Creation he
claimed was gifted to him by God, whom he called the Pancreator.
The Prophet gathered disciples and followers about him and performed
many miracles. A humanity desperate for unity and hope looked
to the Prophet for their answers.
During
this time, humanity met its first sentient race, the ungulate
Shantor. At first, they were thought to be merely clever horselike
beings. But it was soon realized how intelligent they were - and
how dangerous. Another sentient race, the Ukar, were gifted with
psychic powers - powers which they used to goad the Shantor into
a bloody revolt. By the time the truth behind the Shantor's rage
was discovered, it was too late to reform the beasts in humanity's
eyes: the "dangerous and uncontrollable" Shantor were
enslaved and moved to reservations across the Known Worlds, breaking
up their families and culture.
The following Ukar War united humanity
against another star-faring race, one inimicable to human interests.
With the aid of the Ukar's cousin race, the Obun, humanity gained
ground in their galactic war. Finally, Palamedes Alecto, follower
of the Prophet, led the newly formed Universal Church of the Celestial
Sun against the Ukar on their homeworld. Humanity was victorious,
and the place of the Church in future politics and martial power
was cemented.
Humanity marched across new worlds
and subjugated the sentients living upon them, most of whom were
incapable of star travel and thus considered inferior.
Until the Vau.
Humanity met more than its match when
it subjugated a peaceful race of gardeners known as the G'nesh.
When their overlords arrived from unknown worlds in vastly superior
starships with devastating energy weapons, humans had no choice
but to fall back and go no further. Luckily, the Vau were non-expansionistic,
and pursued no vendetta against humanity. As long as they were
left alone, they would cause no trouble - or so most humans believed.
But enigmatic "gifts" and lore from the Vau over the
centuries have been curiously effective at starting conflicts
among humans.
Second
Republic
Eventually, with the unity provided
by the Church and economic interests heralded by mercantile leaders,
the Second Republic was born, a democratic government which eventually
spanned all the worlds of Human Space. Under its auspices, an
unprecedented era of prosperity and high technology was initiated.
It seemed that there were no limits to human development, no secrets
which could not be unlocked by the power of the human mind, along
with a little ingenuity and grit.
But power eventually seems to coalesce
into the hands of a few, especially when the people are no longer
vigilant. The noble houses of the Diaspora, still rich but now
relegated to meaningless roles, hungered for the vast power they
once had and plotted against the Republic. They were aided by
a new milleniallism and apocalyptic fever, for scientists had
discovered a new, dread phenomenon: the suns were fading. The
stars grew dim and no one knew why.
The government could not calm the fears
of all the worlds, and the untimely crash of the welfare computer
system caused riots in every major city on every planet. Rebels
rose up and with lightning speed, claimed the central government
on Byzantium Secundus. The nobles joined together with the Church
to free the capital. Victorious, they refused to return power
to the senators and instead seized power for themselves. This
ushered in a new age for humanity: a Dark Age of feudal lords,
fanatic priests and scheming guilds.
New Dark
Ages
The new lords of the Known Worlds quickly
began to war upon one another, with only the largest, most cunning
or richest houses rising to prominence, while many others were
destroyed. In this chaos, the common people were left defenseless.
In desperation, many signed generational contracts with the noble
houses, swearing fealty to their local lords for themselves and
their children to come. At first, the Church fought such indenture,
but it eventually adopted such contracts itself when they proved
the only reliable means to raise armies against rivals - and the
Church was just as combative and martial as the nobles.
The corporations of the Second Republic
were left with little of the spoils. With their holdings seized
or signed over forcefully, they had little overt power. But a
conglomeration of these corporation banded together to form the
Merchant League, and rewrote their charters to form guilds rather
than corporations. Guilds could more easily control membership
and advancement within their ranks. In addition, the League maintained
their secret technological patents, often paying for this privilege
with the death of many agents charged with wiping such data from
computers the universe over lest it fall into the hands of the
noble lords.
Without the means to repair their starships
and high-tech weaponry, the nobles and the Church could not long
stand. After a vicious campaign against the guilds failed to free
the League's secrets, the lords had little choice but to admit
the merchant guilds into the halls of power. Even the Church was
forced to concede their power, and issued a Patriarchal Bull allowing
only them (along with the nobles and priests) to use certain proscribed
high-technologies. Once these scientific secrets were kept from
the people, the Known Worlds' descent into a feudal society was
complete: only the upper classes moved among the stars; the peasants
lived and died on the planets where they were born.
But the Known Worlds were not the only
words of Human Space. During the Fall of the Second Republic,
many planets were lost, their jump coordinates stolen or the jumpgates
sealed. After centuries of absence, some of these worlds reappeared,
heralded by barbarian hordes who swept into the Known Worlds,
wreaking havoc and looting noble lands.
Only a powerful coalition of nobles
could defend against the scattered barbarian clans, and only a
master tactician could form such a coalition. This man was Vladimir,
whose campaign against the barbarians propelled him to power.
After his victory against the raiders, he declared himself the
first Emperor of the Known Worlds. A campaign of pacification
convinced the noble houses to accept his rule.
But upon his coronation day, when he
placed the crown upon his head, he mysteriously died in a sudden
conflagration. His coalition fell apart, and house fell upon house,
each blaming the others for the death of Vladimir. Eventually,
peace was secured again, sealed with Vladimir's reforms: all the
houses, sects and guilds would vote equally to choose a noble
to become Regent, to rule until a new Emperor could be decided
upon.
It would be nearly half a millennium
before an Emperor was again chosen, and only after nearly 40 years
of violent war. The Emperor Wars lasted for two generations, and
saw a greater rise in technology than any time since the Second
Republic. But it was war tech: powerful killing machines, chemical
weapons, fusion bombs and other means of destruction. Finally,
one man was victorious: Alexius Hawkwood, the new Emperor of the
Fading Suns.
In his newly forged reign -- now but
three years old -- peace has finally come. The jumproutes are
open again, and pilgrims can travel safely to other worlds. Merchants
can once more ply the starlanes, selling exotic goods to people
who have not seen them within their grandfather's lifetimes. And
adventure awaits, for Alexius has called for a great quest: to
explore the stars, discover the lost worlds of the Second Republic,
and solve the mystery of the fading suns.