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Archive of posts filed under the Game Design category.

Kickstarting the Suns

Developer Diary 3 We are debating running a Kickstarter for Fading Suns: Noble Armada. While we self-funded the game (read: I worked on it in my spare time rather than pay myself), there are a few things that would benefit from funding. These include: Hiring a programmer to port it to other platforms (right now […]

Livestreaming Your Way to a Better Game

Andrew’s article about livestreaming games during development is now live on Gamasutra! Here’s an excerpt: For years we developers had it drummed into our heads to never allow public scrutiny of a game until it was ready for prime time. The (warranted) fear is that negative previews can haunt a game long after it launches, […]