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Archive of posts filed under the Game Design category.

Livestreaming Your Way to a Better Game

Andrew’s article about livestreaming games during development is now live on Gamasutra! Here’s an excerpt: For years we developers had it drummed into our heads to never allow public scrutiny of a game until it was ready for prime time. The (warranted) fear is that negative previews can haunt a game long after it launches, […]