Fading Suns d20 System Books

Fading Suns d20 Rule Book

Price: $25.00
Stock #204
ISBN 1-888906-32-4

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It is the dawn of the sixth millenium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation -- and then squandered it, fought over it, and finally lost it. A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now even the stars are dying. Feudal lords rule the Known Worlds, vying for power with fanatic priests and scheming guilds.

In Fading Suns:d20, you become a denizen of the Known Worlds, answering the Emperor's inspiring call of a new frontier -- or trying to prevent others from doing so. Players can take on any role they desire, from imperious nobles, lords of the planets of the Known Worlds, to zealous priests from the many sects of the Universal Church, to guild members with secret technology, or aliens from the many races subjugated under human rule. But enemies are many: jealous nobles, angry priests, greedy merchants, powerful warlocks, bizarre cults, the genetically altered and a host of other secret enemies.

Fading Suns is a science fiction game of heavy combat, vicious politics, weird occultism, alien secrets and artifacts, and unknown and un-mapped worlds. And the mystery of why the suns are fading hangs over all.

Fading Suns: d20 requires the use of the Dungeons & Dragons® Players Handbook, Third Edition, published by Wizards of the Coast®.

Game Design: Bill Bridges and Andy Harmon, based on FADING SUNS, created by Bill Bridges and Andrew Greenberg
Cover: Brom

Contents:
* Alustro's Journal: Aeolus Solaris
* Introduction
* Chapter One: The Universe
* Chapter Two: Characters
• Chapter Three: Skills
• Chapter Four: Feats
• Chapter Five: Equipment
• Chapter Six: Occult Powers
• Chapter Seven: Gamemastering
• Appendix: Planets
• Index

Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast, and are used with Permission. 'd20 System' and 'd20 System' logo are trademarks owned by Wizards of the Coast® and are used according to the terms of the d20 System License, version 1.0a. A copy of the license can be found at www.wizards.com.

Fading Suns is a trademark of Holistic Design, Inc.

 

Fading Suns d20 Character Codex

Price: $25.00
Stock # 255
ISBN 1-888906-37-5

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Player characters come from all walks of life: nobles, priests, guildsmen, aliens and barbarians. Now, they can come from even more freakish backgrounds! The Fading Suns: d20 Character Codex is an invaluable expansion to the Fading Suns: d20 rules. It includes alien races, the Changed (genetically engineered mutants), prestige classes (the True Knight, the Saint, the Talent, the Phoenix Guardsman, and the Manifest Light Commando), new psychic powers, new theurgy rites, weapons, equipment and valuable information on knightly orders, new religions, guilds, and military units.

This book represents material previously published in the Fading Suns Players Companion with all new d20 System rules. (Note: If you already own the Players Companion, you do not need this book unless you want d20 System rules conversions. This is NOT a Victory Point System product -- it is d20 System only.)

This book requires the use of the Dungeons & Dragons® Players Handbook, Third Edition, published by Wizards of the Coast®.

Authors: Bill Bridges, Jackie Cassada, Sam Chupp, James Estes, Andrew Greenberg, Daniel Greenberg, Lee Hammock, Andy Harmon, Sam Inabinet, Ross Isaacs, Chris Howard, James Moore, Rustin Quaide, Chris Wiese
d20 System conversions: Andy Harmon
Additional conversions: Michele Bonelli di Salci
Cover: John Bridges

Contents:
* Alustro's Journal: On Wings of Prophecy
* Introduction
* Chapter 1: Aliens
- Ascorbites
- Etyri
- Gannok
- Hironem
- Oro'ym
- Shantor
* Chapter 2: The Changed
- d20 System rules for creating mutated races.
* Chapter 3: Knightly Orders
- Questing Knights
- Knights of Lextius
- The True Knight prestige class
* Chapter 4: Religious Orders
- Chorali
- Gjarti
- Manja
- The Saint prestige class
* Chapter 4: Guilds
- Entertainers
- Slayers
- Vagabonds
- Prospectors
- Apothecaries
- Weaponsmiths
- Courtesans
- The Talent prestige class
* Chapter 5: The Military
- Army
- Special Forces
- Guerrillas
- Air Force
- Sea Navy
- Space Legions
- Intelligence
- Weird Forces
- The Phoenix Guardsman prestige class
- The Manifest Light Commando prestige class
* Chapter 6: Equipment
• Chapter 7: Occult Powers
- Psychic paths: Visioning, Cloaking, Turning
- Theurgy: Chorali, Gjarti, Manja, Hexery, Etyri Death Gaze rites, Hironem Sas Kanasu
• Chapter 8: A Day in the Life

Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast, and are used with Permission. 'd20 System' and 'd20 System' logo are trademarks owned by Wizards of the Coast® and are used according to the terms of the d20 System License, version 1.0a. A copy of the license can be found at www.wizards.com.

Fading Suns is a trademark of Holistic Design, Inc.